using System;
using UniFramework.Battle;
using UnityEngine;

namespace UniFramework.Actor
{
	[System.Serializable]
	public class LogicActorState : MonoBehaviour
	{
		public LogicActorProperty property;
		public LogicActorControlState state;

		private void Awake()
		{
			property = LogicActorProperty.defalut;
			state = LogicActorControlState.defalut;
		}
	}
}